I tasti F1 ed F2 servono rispettivamente per cancellare il video ad alta risoluzione e per richiamare o memorizzare il disegno.
10 For i=20000 to 20121:read q:pokei,q:next 20 data 169,0,133,251,169,32,133,252,160,0,169,0,145,251,230,251,197,251,240,2 30 data 208,246,230,252,169,64,197,252,208,236,169,0,133,251,169,4,133,252 40 data 160,0,138,145,251,230,251,169,232,197,251,208,7,169,7,197,252 50 data 208,1,96,152,197,251,240,4,138,24,144,230,230,252,24,144,224 60 data 255,162,0,169,18,157,0,4,232,224,255,208,248,162,0,169,18,157,255,4,232 70 data 224,255,208,248,162,0,169,18,157,254,5,232,224,255,208,248,162,0,169 80 data 18,157,253,6,232,224,235,208,248,96 90 sys 20000:sys 20071 100 poke53272,peek(53272)or 8 110 poke53265,peek(53265)or 32 120 x=160:y=100 130 z=peek(56320):n=peek(197) 140 if n=4 then sys20000:sys20071 150 if n=5 then 1000 160 if z=126 then y=y-1 170 if z=125 then y=y+1 180 if z=123 then x=x-1 190 if z=119 then x=x+1 200 if z=118 then x=x+1:y=y-1 210 if z=117 then x=x+1:y=y+1 220 if z=121 then x=x-1:y=y+1 230 if z=122 then x=x-1:y=y-1 240 ch=int(x/8):ro=int(y/8):ln=yand7:by=8192+ro*320+8*ch+ln:bi=7-(xand7) 250 pokeby,peek(by)or(2[elevato (freccia in alto sulla tastiera del C64)]bi) 500 goto 130 1000 print chr$(147):poke53265,27:poke53272,21 1010 z1=8192:z2=16191 1020 input"Nome del file";z$ 1030 input"Disco o Nastro (D/N)";t$ 1040 if t$="n" then x=1 1050 if t$="d" then x=8 1060 input"Load o Save (L/S)";s$ 1070 if s$="s" then 1100 1080 if s$="l" then 1160 1100 open 1,x,1,z$ 1110 fors=z1toz2:m=peek(i) 1120 print#1,m 1130 nexti:close 1 1140 goto 90 1160 poke53272,peek(53272)or8:print chr$(147):sys20000:sys20071 1170 poke53265,peek(53265)or32 1180 open 1,x,0,z$ 1190 fori=z1toz2 1200 input#1,m 1210 pokei,m:next i:close 1:goto 130