Il programma sfrutta tutte le potenzialità notevoli del basic 7.0 del C128. La roulette si avvia premendo il tasto N.
1060 graphic 3,1:color 1,6:color 3,11 1070 color 2,2:color 0,1:color 4,7 1080 sound 1,0,0:sound 2,0,0 1090 sound 3,0,0:vol 10 1100 print chr$(142) 1110 for a=1 to 8 1120 sprite a,0:next a 1140 dim p(37):dim i(37):dim num$(37) 1150 c=1:l=3:h=4 1160 for a=0 to 353 step 9.729 1170 k==/180*a 1180 x=75*cos(k)+45 1190 y=90*sin(k)+91 1200 read p,i,n$ 1210 p(c)=p:i(c)=i:num$(c)=n$:c=c+1 1220 if p=2 then z=2 1230 if p=6 then z=1 1240 if p=2 or p=6 then gosub 1390 1250 x=x-1 1260 if i=1 then z=0 1270 if i=3 then z=3 1280 n=asc(left$(n$,1))-48 1290 gosub 1730 1300 x=x+5 1310 n=asc(right$(n$,1))-48 1320 gosub 1730 1330 next a 1340 l=5:h=8 1350 r=50+int(rnd(1)*75) 1360 get k$ 1370 if k$="n" then gosub 1430 1380 goto 1350 1390 for k=y-(h/2) to y+h*2+(h/2) 1400 draw z,(x+32)-(l/2),k+4 to x+32+l*+(l/2),k+4 1410 next k 1420 return 1430 v=0 1440 for f=0 to r*9.729 step 9.729 1450 v=v+1:if v=38 then v=1 1460 draw 0,a+32,b+4 1470 draw 0,a+33,b+4 1480 draw 0,a+32,b+5 1490 draw 0,a+33,b+5 1500 k==/180*f 1510 a=65*cos(k)+47 1520 b=78*sin(k)+94 1530 draw 2,a+32,b+4 1540 draw 2,a+33,b+4 1550 draw 2,a+32,b+5 1560 draw 2,a+33,b+5 1570 sound 2,50,10 1580 next f 1590 x=40:y=86:i=i(v):p=p(v) 1600 if p=2 then z=2 1610 if p=1 then z=0 1620 if p=6 then z=1 1630 n$=num$(v) 1640 gosub 1390 1650 if i=1 then z=0 1660 if i=3 then z=3 1670 n=asc(left$(n$,1))-48 1680 gosub 1730 1690 x=x+7 1700 n=asc(right$(n$,1))-48 1710 gosub 1730 1720 return 1730 if n=-16 then return 1740 if n=0 or n=2 or n=3 or n=5 or n=6 or n=7 or n=8 or n=9 then draw z,x+32,y+4 to x+32+l,y+4 1750 if n=0 or n=3 or n=4 or n=5 or n=6 or n=8 or n=9 then draw z,x+32,y+4+h to x+32+l,y+4+h 1760 if n=0 or n=2 or n=3 or n=5 or n=6 or n=8 or n=9 then draw z,x+32,y+4+h+h to x+32+l,y+4+h+h 1770 if n=0 or n=1 or n=2 or n=3 or n=4 or n=7 or n=8 or n=9 then draw z,x+32+l,y+4 to x+32+l,y+4+h 1780 if n=0 or n=1 or n=3 or n=4 or n=5 or n=6 or n=7 or n=8 or n=9 then draw z,x+32+l,y+4+h to x+32+l,y+4+h+h 1790 if n=0 or n=2 or n=6 or n=8 then draw z,x+32,y+4+h to x+32,y+4+h+h 1800 if n=0 or n=4 or n=5 or n=6 or n=8 or n=9 then draw z,x+32,y+4 to x+32,y+4+h 1810 return 1820 data 1,3,"5 ",2,1,"24",1,3,"16",2,1,"33",1,3,"1 " 1830 data 2,1,"20",1,3,"14",2,1,"31",1,3,"9 ",2,1,"22" 1840 data 1,3,"18",2,1,"29",1,3," 7",2,1,"28",1,3,"12" 1850 data 2,1,"35",1,3," 3",2,1,"26",6,1," 0",1,3,"32" 1860 data 2,1,"15",1,3,"19",2,1," 4",1,3,"21",2,1," 2" 1870 data 1,3,"25",2,1,"17",1,3,"34",2,1,"6 ",1,3,"27" 1880 data 2,1,"13",1,3,"36",2,1,"11",1,3,"30",2,1,"8 " 1890 data 1,3,"23",2,1,"10"